The K Desktop Environment

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3. Playing KJumpingCube

3.1 Rules

  1. A move consists of increasing the points of a square by clicking on it. You can only increase a square that doesn't belong to your opponent. By clicking a square that has no owner, you become the owner.
  2. If a square has more points than it has neighbours, the points jump to its neighbours and take them over.
  3. Neighbour-Fields are only direct neighbours, not the diagonal neighbours.
  4. Winner is the one, who owns all squares.

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