Qyoto
4.0.7
Qyoto is a C# language binding for Qt
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Public Member Functions | |
void | Connected () |
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void | Disconnected () |
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void | Error (QLocalSocket.LocalSocketError socketError) |
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void | StateChanged (QLocalSocket.LocalSocketState socketState) |
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void | ReadyRead () |
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void | BytesWritten (long bytes) |
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void | AboutToClose () |
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void | ReadChannelFinished () |
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void | Destroyed (QObject obj=null) |
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void | Destroyed () |
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void QtNetwork.IQLocalSocketSignals.Connected | ( | ) |
This signal is emitted after connectToServer() has been called and a connection has been successfully established.
See also connectToServer() and disconnected().
void QtNetwork.IQLocalSocketSignals.Disconnected | ( | ) |
This signal is emitted when the socket has been disconnected.
See also connectToServer(), disconnectFromServer(), abort(), and connected().
void QtNetwork.IQLocalSocketSignals.Error | ( | QLocalSocket.LocalSocketError | socketError | ) |
This signal is emitted after an error occurred. The socketError parameter describes the type of error that occurred.
QLocalSocket::LocalSocketError is not a registered metatype, so for queued connections, you will have to register it with Q_DECLARE_METATYPE() and qRegisterMetaType().
See also error(), errorString(), and Creating Custom Qt Types.
void QtNetwork.IQLocalSocketSignals.StateChanged | ( | QLocalSocket.LocalSocketState | socketState | ) |
This signal is emitted whenever QLocalSocket's state changes. The socketState parameter is the new state.
QLocalSocket::SocketState is not a registered metatype, so for queued connections, you will have to register it with Q_DECLARE_METATYPE() and qRegisterMetaType().
See also state() and Creating Custom Qt Types.